I will try to keep the explanation as simple as possible. My game:
- Cannot use meshes as it needs to create part destruction;
- If using any textures / materials, needs parts with said texture to fit each other side by side if their size is 1x1x1;
- I can’t use huge parts unless they have the square shape. I can, however, also use cylinders with high height and wedges with high width.
Onto what I am trying to acheive.
I have this medieval-ish tower.
I need to have both floors be, somehow, connected. For this, I tried making these stairs inside.
You can probably tell that this does not look good. It is very hard to see these stairs. I tried doing such stuff as applying future-lighting, which does not look particularly good either given the reflectance of Plastic.
In fact, my whole interior does not look particularly good.
How can I made this better? I appreciate suggestions of textures, too, if you feel like it is required.
Thanks in advance.