Hello everyone,
I made a backpack gui for my game. it’s nothing fancy but I’m a bad when it comes to designing so I came here to ask your opinion about the gui and how could I improve it
here is the gui:
Thank you.
Hello everyone,
I made a backpack gui for my game. it’s nothing fancy but I’m a bad when it comes to designing so I came here to ask your opinion about the gui and how could I improve it
here is the gui:
Thank you.
It feels too dark try making it brighter.
I’m not sure what to really do maybe make the icons round if you haven’t tried that already.
Hey I have a question, isn’t it copyright as I found a game called Star Wayfare 2 made long ago with the item “Mithril” aka a crystal as currency
Not really since mithril is an old legend and star wayfare didn’t create it so it’s fine
I have a few notes
Try adding a uipadding in the scrolling frame and change the uipadding top property so it doesn’t start all the way at the top
Thanks to your list and @LucaDaBoy, I managed to make the Gui look much better. Thank you both
here is the final result if you are curious:
This looks SOOO much better! You can also use UIPadding to push text in item description on the left and bottom buttons off the borders. It’s one of the easiest ways to make things look better and more professional in UI/web design - padd all the things (and make sure paddings align nicely)! Personally, I prefer to keep the text size of button labels the same, but I guess it does make sense to have it larger on the “positive” one.
Bonus tip: test your UI with unusually long (how would “Mithril Axe of Massive Power” look? Are you sure you won’t have item descriptions with 6+ lines that would overlap buttons, etc) or short labels, so you wouldn’t have to do any tweaking later.