I couldn’t find anything like this on the forum, but I’ve tried messing around with different constraints between the character’s limbs and I haven’t gotten anywhere with that. Here’s a picture of my character it it helps.
They may be, but there’s just something about them that convinced me otherwise. In the game, if you walk around in small circles erratically, the legs seem to stumble and cross a lot. Walking around in the same way with a normal Roblox walking animation looks like the legs are much more controlled or stable.