So I have this code that basically makes the owner’s (me) skin completely black and enables particle emitters inside if the parts. I know about one thing (I can’t remember the name, maybe arrays) but I don’t know how to do those yet. This is the current working code I have so far:
game.Players.PlayerAdded:Connect(function(player)
wait(0.5)
local char = player.Character
local p1 = char.UpperTorso
local p2 = char.Head
local p3 = char.LeftFoot
local p4 = char.LeftHand
local p5 = char.LeftLowerArm
local p6 = char.LeftLowerLeg
local p7 = char.LeftUpperArm
local p8 = char.LeftUpperLeg
local p9 = char.LowerTorso
local p10 = char.RightFoot
local p11 = char.RightHand
local p12 = char.RightLowerArm
local p13 = char.RightLowerLeg
local p14 = char.RightUpperArm
local p15 = char.RightUpperLeg
if player.UserId == 151214317 then
print("work")
p1.par.Enabled = true
p2.par.Enabled = true
p3.par.Enabled = true
p4.par.Enabled = true
p5.par.Enabled = true
p6.par.Enabled = true
p7.par.Enabled = true
p8.par.Enabled = true
p9.par.Enabled = true
p10.par.Enabled = true
p11.par.Enabled = true
p12.par.Enabled = true
p13.par.Enabled = true
p14.par.Enabled = true
p15.par.Enabled = true
p1.Material = Enum.Material.Neon
p2.Material = Enum.Material.Neon
p3.Material = Enum.Material.Neon
p4.Material = Enum.Material.Neon
p5.Material = Enum.Material.Neon
p6.Material = Enum.Material.Neon
p7.Material = Enum.Material.Neon
p8.Material = Enum.Material.Neon
p9.Material = Enum.Material.Neon
p10.Material = Enum.Material.Neon
p11.Material = Enum.Material.Neon
p12.Material = Enum.Material.Neon
p13.Material = Enum.Material.Neon
p14.Material = Enum.Material.Neon
p15.Material = Enum.Material.Neon
p2.Mesh:Remove()
p1.Color = Color3.new(0, 0, 0)
p2.Color = Color3.new(0, 0, 0)
p3.Color = Color3.new(0, 0, 0)
p4.Color = Color3.new(0, 0, 0)
p5.Color = Color3.new(0, 0, 0)
p6.Color = Color3.new(0, 0, 0)
p7.Color = Color3.new(0, 0, 0)
p8.Color = Color3.new(0, 0, 0)
p9.Color = Color3.new(0, 0, 0)
p10.Color = Color3.new(0, 0, 0)
p11.Color = Color3.new(0, 0, 0)
p12.Color = Color3.new(0, 0, 0)
p13.Color = Color3.new(0, 0, 0)
p14.Color = Color3.new(0, 0, 0)
p15.Color = Color3.new(0, 0, 0)
end
end)