Introduction
Hello developer forum! How’s it going? I would like to ask you guys a question today, since I know that most people dislike simulators because of the repetitive idea, and how some of them are only cash-grabs,(I’m not calling any game out or anything, I’m just saying that I’ve seen a few, and I’ve heard from people that some simulator games are just quick money earners!) how could I make a simulator idea into a non-simulator? Let me elaborate, right now, I have an amazing game idea, but the thing is, it’s a simulator idea. How could I rethink the game so it would not be a simulator? For example, let’s say someone made a dungeon simulator, and then they as well realized that most simulators have a lot of hate, so they turned the game into dungeon quest (just an example). How could I do something like this? I’ve been trying to think of a way to implement the same game idea in a non-simulator game idea, and I really couldn’t, honestly, so that’s why I have came here and created the thread to ask you guys! So, let me tell you what the game idea is!
Game Idea
The game is going to be called “Trickshot Simulator” well maybe “Trickshot” since I’m trying not to make the game a simulator. The game is your normal simulator, but the buyable items are different, you start off doing a bottle flip, then bottle flip landing on the cap, then doing a backflip all the way up to, 360 no-scope! And you can buy skill levels with coins, (which is earned on clicks and stuff) which lets you to unlock different type of skills, like skill level 3, you could now unlock triple backflip, or, 720 kick flip! And max skill level you could unlock a 720 spin dunk or something. After that, then you could battle players or bots with trickshots, sounds weird, right? So basically let’s say you do a kick flip, that does 10 damage and has a 3 second cool down! But then your opponent uses a 1080 bike trick, that does 90 damage but had a 10 second cool down, and then you can alternate between all of your tricks and stuff! Sound cool, right? Well, that’s basically the game! I’ve just been having a hard time trying to figure out how to not make this into a simulator. I was thinking maybe I could make it like a quest game? Like your in a dojo, then there is this master person, that trains you the art of “Trickshots” or something, and then you can level up by going on quest and things.
Conclusion
But I also would like to know your ideas on this! Any help would be appreciated! Thank you for reading, and have a great day!