So i’m making an rng game, I need to get a certain value (aka the rarity), and i’m getting it through a remote event. Here is the client script:
local newRarity
game.ReplicatedStorage.Remotes.Rarity.OnClientEvent:Connect(function(player, rarity)
newRarity = rarity
print(rarity)
end)
Here is the other script:
local rarity = rarity1 * rarity2
game.ReplicatedStorage.Remotes:WaitForChild("Rarity"):FireClient(player, "Test")
Any ideas? And if you know why, can you give me an alternitive?
1 Like
the client script remote listener does not take player as the first parameter by default
local newRarity
game.ReplicatedStorage.Remotes.Rarity.OnClientEvent:Connect(function(rarity)
newRarity = rarity
print(rarity)
end)
1 Like
Remove the player variable in the OnClientEvent.
game.ReplicatedStorage.Remotes:WaitForChild(“Rarity”):FireClient(player, “Test”)
Should be:
game.ReplicatedStorage.Remotes:WaitForChild(“Rarity”):FireServer(rarity)
On the local script
1 Like
system
(system)
Closed
April 26, 2024, 12:59am
#5
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