Hi!
How would I be able to make the character face the mouse? Would I use BodyGyro
?
See video for reference:
Notice how it only rotates on one axis.
Hi!
How would I be able to make the character face the mouse? Would I use BodyGyro
?
See video for reference:
Notice how it only rotates on one axis.
local Game = game
local RunService = Game:GetService("RunService")
local Players = Game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Mouse = Player:GetMouse()
local function OnRenderStep()
local Pivot = Character:GetPivot()
Character:PivotTo(CFrame.lookAt(Pivot.Position, Vector3.new(Mouse.Hit.Position.X, Pivot.Position.Y, Mouse.Hit.Position.Z)))
end
RunService.RenderStepped:Connect(OnRenderStep)
Local script.
How would I make it only activate while holding a tool?
By connecting/disconnecting the render stepped connection each time a tool is equipped/unequipped respectively.
I would use Stepped or Heartbeat for this, since you’re manipulating parts that may be affected by physics.
I’d be inclined to agree if the physical instance we were manipulating wasn’t the client’s character.
https://developer.roblox.com/en-us/api-reference/event/RunService/RenderStepped
To avoid this, only use RenderStepped for code that works with the
camera
orcharacter
. Otherwise,RunService.Heartbeat
should be used.
I learned something new today