How could I make tree swaying physics based off of the wind?

I would like to make tree swaying physics that sway harder the faster the wind is. I looked at some animated trees in the workspace but they all sway slowly and don’t change at all. Is there any way that I could achieve this?

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It depends how they sway.
An animation?
Tweening?
Physics movements?

You can read the Workspace.GlobalWind x,y, and z values to determine the wind speed and increase the sway when the values increase.

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