How could I reduce lag in my game?

This is a repost because apparently I put this in the wrong category. Hopefully this is the right one.

So I have a game with a 2000 by 2000 stud terrain map. Although the game takes forever to load and on most devices is very laggy. I tried implementing a lag reducer script but it didn’t change anything, at least not noticeable at amount. I have seen other games with similar map sizes without any of this lag. Any help is appreciated. Also, The only scripts in my game are made by me, the only unions in the game are Negated parts, and there are 3 to 5 (I forgot the exact count) free maodels but I removed all the scripts for them as they were just for map placement.

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For large maps, you could enable Content Streaming. It makes it so the client loads parts and terrain as they go near them, instead of all at once.

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You can also add an options menu to disable textures, materials, and CastShadows in parts :slight_smile:
That should be done locally though so you can make a ScreenGui.

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