How could I use Verlet integration to create a more realistic trampoline? Or is there a better way of doing it? I want the trampoline to be physics based, or at least look like it is. If I were to use Verlet integration to create the trampoline what would the best way or implementing collision be?
Is there a reason that you would like to use Verlet Integration? In game design and development, I’ve found that many things can be custom programmed instead of simulated, and you can end up with more satisfactory results in a shorter amount of time.
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