How could I verify a player's stroke count in a golf game?

I need to make sure the server knows how many strokes a player has, but I can’t figure out a way to do it.

Right now, the server has no way of knowing how many strokes a player has unless a remote event is fired from the client. This is obviously a terrible idea, but I don’t know what else to do.

Checking to see if a ball starts to move from a stopping position on the server is out of the window, because a ball can stop in front of a sweeper arm and get pushed again.

What do I do?

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We really don’t have enough context to answer this question effectively. I can only suggest maintaining the amount of strokes associated with a player on the server, so that it can be checked whenever necessary.

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Move the ball on the server. When you do, add to the stroke value

Use remote events to send the direction and power vector