How detailed can meshes get?

Besides changing the color and material of a mesh, how do you add more detail?

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like what? i dont really get it

I made this custom shape in Blender (it’s supposed to be a cornucopia), slapped a material variant and color on it, but can I do anything else to make it look more realistic?

adding rust to the mesh can also be detailed too

I guess that could work, I can also try making the lighting better.

Make use of texture maps, ex. (Diffuse maps, Metalness maps, Roughness Maps, Normal Maps). Also this post should probably be in the art design support

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as realistic as you can fit 10k per mesh, but if you split it up(which you usually shouldnt), the sky is the limit at the expense of performance!

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As others have mentioned, using other texture maps can add a lot of detail without having to make the mesh more complex in topology. You could use Blenders texturing tab to create scratches in the metal or rough spots, or small dents with a normal map. When you export each texture you just insert a special texture into the mesh part and plug in each textures image ID to the correct map (base, normal, rough, etc) and it will layer on and raise the detail of your mesh. Search Roblox PBR textures for more info :slight_smile:

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It’s a combination of every technique! You want to blend everything together, respecting the color map, you create the other maps within the PBR material. A buddy of mine gave me his horse model to work on, I hand painted the fur, and details in with a hair stencil. Take your time!

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