How detect Dynamic Price Check

Hey I was exploring the new way to test the “Dynamic Price Check”, is there any way to detect that any gamepass has this function activated? it can affect several games.

this new Dynamic Price Check thing works is honestly pretty cool for testing price setups, but it also throws people off because there’s no actual way to detect if it’s active through your scripts. Like, you can’t call something like IsDynamicPricingEnabled() or check a property on the gamepass—nothing like that exists yet. It’s all handled through the Creator Dashboard and only affects the specific test accounts you add when using the tool. So what that means is, from the game’s code side, especially at runtime, there’s really no way to know if a product is being price-tested unless you implement some kind of manual system, like a name whitelist for tester accounts. That being said, the best thing you can do is just make sure you’re pulling all product prices dynamically through MarketplaceService:GetProductInfo() and avoiding hardcoding prices anywhere in your UI or purchase logic. That’s kind of the point of this tool anyway—Roblox wants us to stop hardcoding stuff so features like price optimization or future dynamic systems can work without issues. So yeah, no native detection for dynamic testing, but if your system’s built right (API-based, not hardcoded), you won’t even need to detect it—it’ll just work and play nice with Roblox’s testing environment.