As many of you know, berezaa open-sourced a version of Miner’s Haven a few months ago. One of the things I was most curious about before he released it was, his placement system. Specifically, the grid pattern that appears when you start to place items. Because it was open-source, I was able to find the exact decal he used.
In case berezaa ever decided to change the decal or delete it, I wanted to replicate it. However, despite my attempts, I have no idea how he did it. Specifically, I’m confused about how he managed to keep one part of the pattern the same color.
It has to do with the distance settings chosen in the texture drop down. From the looks of it, you have left gap room rather than having them flow consistently.
Also, a side note: do not use other people’s private creations in your own game. Not only is this a jerk move in general, but it also makes you look bad as a creator! I get that it’s “just a square” but having those boundaries set now are crucial to ensuring that you maintain a standard necessary for the future