How did doomspire brickbattle achieve this?

Just a question im curious about:
if you have ever played doomspire brickbattle before, when you try to walk through a part, it obviously is anchored and cannot be moved. however when a bomb is placed, the bomb destroys and flings the part. How did GFink do this?

is region3 or raycasting involved?

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It’s not in the part it’s in the bomb it uses Explosion Instance. Explosion

No, I already have the bomb script ready for the bomb model I made. Just need info on how doomspire achieved this. Because, explosions do not break anchored parts.

they’re not anchored, the only parts that are anchored are each towers’ base

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Yet when the players walk into them, they don’t budge? how does that work>

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The bomb breaks the welds. The parts aren’t anchored just welded.

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Ye that’s how it works. Explosions break welds, not anchored parts. So instead of anchoring, simply weld all the parts to an anchored part.

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So then would I have to detect if a part is inside the explosion radius and then destroy the welds?

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No not really. It is the nature of an explosion to destroy welds. Just make sure that your properties are set correctly.

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I figuired out another way to do it is to check if a part has been hit by an explosion by using a script and if it has been hit then unanchor the part.

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