So i am trying to make a Pbr Shader/ Realistic water animation using pbr materials that i will apply to my gerstner wave water.
Here is a example
I have tried stuff like parenting different surface appearances to a mesh with different Normal maps to get a flip book effect but It need improvements. Feel free to reply ideas to achieve this. when i am done i will open source it.
If you look in the comments it says they used some 64 images from a unity pack that he edited. They also say their is an uncopylocked version somewhere