First time modeling, how did I do? (Blender)
- You did good
- You did okay
- You did bad
0 voters
alrâ:joy: thanks for the feedbackâŚ
looks basic, but looking good! Hats with one part sell for twice as much. Just practice and youâll get there.
I personally think he did good as it is his FIRST model.
Rather than tell him to get off because you dont want competition, tell him what he did good and what he could fix rather than just purely âget off the forums idiotâ or something to said effect.
But yeah, as a first model, it looks great! I cant even remember what my first model was, and from how it looks I donât think I will ever figure it out.
thats the goal! And what exactly do you mean by one part?
LMAO!!! Iâm laughing so hard rn.
Clearly itâs YhuanCyruzLopez first time writing a comment, Lol. anyway as Flashbacks said, it good for your First model. Nevertheless, keep making models, what I recommend is that you watch content creators that have an expertise in model making. Take notice of what makes a good UGC item and model. Keep up the work. (âďžăŽďž)â
Buddy, we donât get on the forum to roast people, we get on to help. This is unhelpful. You donât know heâs special ed, so donât assume he is. Assume the best. Also, so far heâs wining the talent competition because he had the guts to show off his work and I havenât seen anything from you.
Haha he really deleted his commentđanyways thank you for the helpful input!
As a blender introduction, I think this is a fairly good start. It likely got you started with dreaded amounts of keybinds in blender (I still canât figure that out lol- just gonna stick to coding), as well as the basic process of making hats. Itâs certainly further than I wouldâve gotten, and I hope you continue doing it!
Even though I mainly do code, Iâd recommend learning how to use reference images, as it is an easy way to go about making more models, without having to think of something from scratch. Not only that, it can also introduce you into multi-part models and more complex shapes, and if you decide to go down the commissions route, reference imaging is a must.
If that doesnât catch your eye, textures are equally if not more important
I strive to eventually create ugc. I currently would like to do that within the next 2-3 years and eventually use my knowledge for a possible career path.