How did PF make their Tracers?

Sorry it’s really hard to see due to the low frame rate (it’s 60 but still kinda hard to see)
But there’s really good looking tracers and I was wondering how they did it.

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They just use the same visual effect tools that everyone else can, there is no secret way of doing the effects they have, it’s just very tedious adjustments of multiple properties inside the bullets that give the desired effect.

You somehow talked and at the same time said nothing. Good job. :smiley:
As per the bullets, they just render visuals like anyone using Beams.

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Shaking the camera made it harder to see. :skull:

Were you expecting me to send him the code of phantom forces or something? How is anyone to know exactly what they did except themselves

you didn’t give any useful information though, you literally just said “edit some properties”

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I assume you’re being sarcastic about the video being hard to read, and I don’t know what to do about it other than make the bitrate higher. You said cap the fps to 20 as if it was already too low, but like I said, its literally 60 and higher might not even be able to render on the browser. And @Crazedbrick1 the reason I was shaking the camera is because of the whole reason for this post. I guess I should’ve specified, but I mean the way the tracer “smears” across the screen. That’s why I said it’s hard to see, but the tracers seemingly smear across instead of it just being like a trail.

I believe if you move your camera fast enough with small lighter objects on a black background it will look smeary without deliberate work put into doing that

Here are some good screenshots that even my readjusted obs failed to capture but now that I look at them I’m pretty sure they are just beams and I just need to figure out how to make them.




That definetly looks deliberate now, I don’t know enough about all the vfx to say how they did that but I doubt it’s coded to do that and it’s more likely some effect.

In general, bullet tracers are made using parts. You simply create a part and orient it using CFrame.lookAt, and then move it to the end position accordingly.

Beams could also work, but parts are used to better represent a bullet flying through the air.

This is what I normally do, but there’s no way the tracers would smear if I just used a part or meshpart.

I don’t really understand what you mean by “smear”. You could just use a part with a special mesh inside of it.

What I mean is the post I made above (idk how to link to it just scroll up and look at the photos) and you can see they look like lines and even curve. Especially the last photo they curve a lot.

Realistically, bullet don’t curve like that at all. But if you want to replicate it then you can just use beams and interpolate the individual attachments at slightly different times. For example:
Interpolate Attachment0 from Start to Finish in 0.1 seconds.
Interpolate Attachment1 from Start to Finish in 0.16 seconds.

No what I mean is I’m 99% sure that the smearing (curving bending whatever) is trying to emulate the drawing sort of thing that comes the exposure to the bright light.

ik this is arma3 but you can see what I mean with the tracers
image
or like this video

dang yeah this is exactly what I mean but idk how this guy did it (I dont understand his explanation lol)

I think most people won’t play a game to just know what’s your problem looks like ( you’re better of recording a video )

And this one?