How did they do this UI?

So this little game on roblox called Tower Defense Simulator has some very interesting Ui that I would really want to know how I could make something similar. Here are some examples:
image


image

Now I know how I would just create a flat cylinder for that circle but I have no clue how to make those effects, I am also fascinated by the stripes on smaller circle below the tower in the first picture. Any help is appreciated!

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The UI looks like just a regular GUI that they positioned over the area

Looks like the cylinder just has a bunch of parts around it and they are all in a model, and said model has a highlight in it.

Looks like just a box with a UI stroke that has a UIgradient, the icons were probably created in photoshop

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Thank you, but what about the stripes? and how was that outline on that stripped circle? Is it just an image?

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thats an image? It looked more like a cylinder with a highlight if you ask me.
A highlight basically an instance that gives parts or models and outline, you can only have 32 at a time but that shouldnt be a problem for ya.

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I’m asking if they used an image, also highlights can’t be shown if a part is transparent, it looks more like as screen gui with an image. Also isn’t it only showing 32 instances on the client at a time and not having 32 instances on the server?

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From the look of it, the cylinder in the middle is transparent, but the parts on the outside arent, meaning the parts on the outside get highlighted.
And there can only be 32 highlights max in your game at once, any more and they wont be rendered.

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I mean the cylinder in the first image right below the tower, the one with the stripes

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The outline on that one is part of the image itself (as it doesn’t render over the tower).

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Oh. mb.
Probably a cylinder with a texture on it

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thanks guys, I’ll test it out and see if I can come to a solution

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