I want to hire this guy for my game, and he has a game with 50 concurrent players and a group with over 30k members. I was thinking to hire him, but I had one issue: What if they just made a game backup of your game, and published their remake and made it uncopylocked? I can’t just risk this game being taken, because this game has almost 1k concurrent players. I just wish to know how big games manage to not get some bozo to take their game.
Plus, it isn’t models or textures I’m having trouble with, nono, I have those people. I just want another man on the job to watch after the game studio for any bugs while I’m offline or when he’s offline.