So I want to start using blender to enrich my builds with more complex shapes in Roblox Studio. But to not make my workflow incredibly slow, I would like to have the Blender units system match the Studio studs system, so that I can easily import meshes at the correct place
In this post I read that 1 Blender unit = 100 studs. But is this still true?
To test it I made a 1x1 studs part in Studio, and then I imported it to blender. From what I can see, the part perfectly fits the grid and the dimensions are 1m x 1m.
So is it still necesary to change anything to the Blender unit system? From what I see it’s already perfect by default. If anyone could clarify on this that would be greatly appreciated, thanks in advance.
Edit: I might have changed the blender settings a long time ago and just forgotten about it, but I doubt that’s the case.