Hi there! My name is Xyn, I’m a digital artist and graphic designer. Today I approach the community with a simple but multi-faceted question: When hiring a graphic designer, how do commissioners feel about if the finished piece is stored as a vector image vs. a raster image?
For UI, Icons and other graphic design work, I tend to work in Adobe Illustrator, meaning that most of my completed commissions are fully stored as vector pieces. I learned fairly early on that vector art compresses better, loses less quality when resized, etc. because the image is stored using mathematical equations as opposed to pixels.
But when looking at DevForum portfolios for inspiration and such, a lot of the time I notice that when making UI sets and text logos, many other artists on the platform port their work into photoshop to add extra detail and get a level of control that you really can’t acquire in illustrator.
Looking into all of this makes me wonder:
Do scripters or other game creators care whether an image is a vector vs. a raster?
And for artists who do port work into photoshop or other art programs, do you find that it helps you when working?
Have any scripters/game creators/artists noticed any difference in quality when using raster vs. vector?
If you’ve tried this method, is you adding this type of extra detail worth it to you? Worth extra money, extra time or extra effort, that is. I would love to hear some new viewpoints on this!
I looked into this topic for a long while before making this post to make sure it hadn’t been asked and/or answered before, and to my knowledge, nothing answering the questions in this post has been made. Though, if I missed anything, please let me know and I’ll check it out!
What I’m mainly looking for with this post is feedback and unique opinions from the game-owning and the graphic design communities, people who have dealt with this before and have experience in the subject. Any and all replies are helpful, though! Thank you so much for taking the time to check out this post. :-J
(Quick edit: My apologies if there’s any errors in the format of this post. I don’t often post on here outside of portfolio stuff so I’m not too good at it haha)