I was recently wondering about how feedback systems work (basically a system where a player sends feedback for you to read).
-Hamburger_Hoovy
I was recently wondering about how feedback systems work (basically a system where a player sends feedback for you to read).
-Hamburger_Hoovy
What you can do is have them well type the feedback in a text box, then use a remote to save their message to a data store for you to read later on.
However you want them to work.
Most that I’ve seen send the data to a web server or to an API like Trello’s to add the feedback to a card. You could send it to a web server which then puts it into a Discord chat in your guild. Literally you can do an infinite amount of things with HTTPService and a bit of web development knowledge.
You can also put the feedback in a datastore like @incapaxx mentioned, but then you have to manually check the datastore or go in-game to receive the feedback.
There is a community resource that was made by MrSprinkleToes on a feedback system where it connects with discord and when someone sends a text, your webhook can catch it and message it for you.
It’s absolutely dependent on you. @incapaxx proposes basically the use of a datastore.
Personally I don’t like datastores (sorry roblox my own homebrew solutions are better and more flexible. ) but that’s total preference.
You could go the route and use a discord webhook to post feedback. Just know that if you get spammed or it gets spammed, that’s a you problem and that the vulnerability is there.
Alternatively, I’ve seen people use trello for feedback. Trello is actually really good for this, especially if you have a development board and want to impliment feedback into a board. It would allow you to move feedback cards into a development board and work on them.
Basically, lots of ways to do it. I’ve worked with modules that let you post stuff to google sheets. Thats an option to use something like that too. You’re imagination is the limit in this instance.