How do game revenue splits work with uneven numbers?

Let’s say a game owned by a group has this split:
50% - Group Funds
50% - User

If the game makes 3 Robux (or any other uneven number) how does it split that? It can’t give 1.5 Robux, so does it give one person more Robux or does it waste 1 Robux?
It would make sense for the 1 odd Robux to go to the remainder and get processed as a group split, but I’m not sure.

1 Like

I would round up or down.

In which direction to round depends, for instance, if you have some sort of agreement on who to give the money to, confirm with them how much they should receive, in the case it doesnt matter that much, you choose!

Whichever one you think will be the most beneficial for you and your game/group/team long term!

Those are just my thoughts, peace~

3 Likes

There was a post a while back talking about payments for in-game items. The poster said that his account showed R$3 for it one time, then R$4.
I’m pretty sure the decimals (average) will balance out over time, but not be exact if you’re looking at just 1 transaction.

2 Likes

That’d be good if it was done manually, but im talking about the automatic splitting Roblox can do via group finances settings.

1 Like