Some games, like this one, have this effect for loading items into the game when they are purchased:
I think it’s quite neat, and I would like to have this option for my own game, where I “just” have this type of animation for buying things
How would I get the animation from the first video?
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As i see here, every descendants of the model are tweening into their start position. Before tweening, save every descendants’ CFrame, then move them somewhere, tween them with goal being the start CFrame.
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I guess store the original CFrame of the object and make a new one with a randomised rotation and position, like a maximum of 50 studs from the original position. Then set the objects position to that and tween it to the original position.
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That’s what I was thinking of well. What would the code even look like?
I wrote a quick function to replicate this kind of effect, I also added a transparency tween so it doesn’t look weird, you can remove it if you like:
local TweenService = game:GetService("TweenService")
local TweenInf = TweenInfo.new(1)
function TweenAnimation(Part : BasePart) : ()
local BaseCFrame = Part.CFrame
local RandomisedCFrame = CFrame.new(
BaseCFrame.Position.X + math.random(-15,15),
BaseCFrame.Position.Y + math.random(1,15),
BaseCFrame.Position.Z + math.random(-15,15)) *
CFrame.Angles(
math.rad(math.random(-45,180)),
math.rad(math.random(-45,180)),
math.rad(math.random(-45,180)))
Part.Transparency = 1
Part.CanCollide = false
Part.CFrame = RandomisedCFrame
TweenService:Create(Part, TweenInf, {CFrame = BaseCFrame}):Play()
TweenService:Create(Part, TweenInf, {Transparency = 0}):Play()
Part.CanCollide = true
end
Now you can use a for loop to loop through your model/object to get your desired building effect.
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This came out beautifully
Thank you so much!
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