I’ve seen games that make a really snowy part of their map to be foggy and such, and then have the weather clear when you move to another part of the map. How can I implement this for my own map?
You could do this with a local script. When the player is in region A. Enable ambient for region A.
Basically track the character position and change lighting accordingly to the region via local script
I haven’t touched a script in my life, so I don’t know how to do this.
You can use parts. And then just change properties of the lighting from the touched event. Look up kill brick videos to learn how touched works. Then make a local script in the player. That tracks parts once it’s touched it will change the lighting property. I’m on mobile so I’m not going to make the script
There are many tutorials on youtube on how to do this. I don’t know how to script either but whenever I need a script I watch a tutorial on youtube.
Can you please link a tutorial on YouTube on how to do this?