How do games add fog and cool ambience for one part of a map and then change it for another?

I’ve seen games that make a really snowy part of their map to be foggy and such, and then have the weather clear when you move to another part of the map. How can I implement this for my own map?

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You could do this with a local script. When the player is in region A. Enable ambient for region A.
Basically track the character position and change lighting accordingly to the region via local script

I haven’t touched a script in my life, so I don’t know how to do this. :confused:

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You can use parts. And then just change properties of the lighting from the touched event. Look up kill brick videos to learn how touched works. Then make a local script in the player. That tracks parts once it’s touched it will change the lighting property. I’m on mobile so I’m not going to make the script

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Here is a video tutorial.

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There are many tutorials on youtube on how to do this. I don’t know how to script either but whenever I need a script I watch a tutorial on youtube.

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Can you please link a tutorial on YouTube on how to do this?

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