So, a lot of games that i have seen have something that inserts things like Values / Scripts / Etc into the player, how do i achieve that?
local val = Instance.new("IntValue")
val.Parent = player
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Check when the player joins using the PlayerAdded event then using Instance.new() to add the values to the player.
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You can achieve this by whriting the following lines of code inside a script:
Local leaderstats = Instance.new("Folder")
leaderstate.Parent = game:GetService("Players").LocalPlayer
leaderstats.Name = "leaderstats"
Local Coins = Instance.new("NumberValue")
Coins.Parent = leaderstats
Coins.Name = "Coins"
Coins.Value = 0 --Here you can set the amount of coins you start with