I wanted to have a dark and realistic lighting in which lights would stand out, meaning if you were far from a light, it would be dark. I would also like to know how people can make metarials have light reflect on their texture.
use future lighting and in the lighting properties there is two thing thats called something like diffuse you just put both of those properties to high value
Edit: those two are called EnviromentalDiffuseScale and EnviromentalSpecularScale
also its good to use pbr textures to have a realistic effect if you dont know what that is just google it and if you want to find a lot of pbr textures there are websites that gives free textures