How do I about making this type of lighting?

Hello!

While developing my horror game,

I wanted to have a dark and realistic lighting in which lights would stand out, meaning if you were far from a light, it would be dark. I would also like to know how people can make metarials have light reflect on their texture.

Examples:


Here the light reflects on the texture/material giving us shadows on its details.


In here we can see the « light » zone stands out and the non « light » zone is pretty dark.

While I have an already dark lighting in my game, I wanted a bit darker.

Here’s an other post related to this:
(I suggest you read the Goals section to know a bit more of what I’m trying to do.)

Thanks for reading.

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use future lighting and in the lighting properties there is two thing thats called something like diffuse you just put both of those properties to high value

Edit: those two are called EnviromentalDiffuseScale and EnviromentalSpecularScale

also its good to use pbr textures to have a realistic effect if you dont know what that is just google it and if you want to find a lot of pbr textures there are websites that gives free textures

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