Hi,
The title says it all. I want to access startercharacterscripts, but it adding any directory to startercharacterscripts automatically yields my loader (that’s in replicatedfirst). How do I get past this?
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StarterPlayer = game:GetService("StarterPlayer")
local Players = game:GetService("Players")
local waitForGameLoadedAsync = require(ReplicatedFirst.Source.Utility.waitForGameLoadedAsync)
local LoadingScreen = require(ReplicatedFirst.Source.LoadingScreen)
local barMax = 2
local localPlayer = Players.LocalPlayer ::Player
local function preGameLoadTasksAsync()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All,false)
LoadingScreen.enableAsync()
LoadingScreen.updateDetailText("Constructing your world..", barMax)
end
local function postGameLoadTasksAsync()
local Depositories = {
ReplicatedStorage.Source.Controllers;
StarterPlayer.StarterPlayerScripts.Controllers;
StarterPlayer.StarterCharacterScripts.Controllers;
}
local Knit = require(ReplicatedStorage.Packages.Knit)
local CharacterLoadedWrapper = require(ReplicatedStorage.Source.Classes.CharacterLoadedWrapper)
local characterLoadedWrapper = CharacterLoadedWrapper.new(localPlayer)
if not characterLoadedWrapper:isLoaded() then
LoadingScreen.updateDetailText("Spawning character...", barMax)
characterLoadedWrapper.loaded:Wait()
end
for _, folder in pairs(Depositories) do
Knit.AddControllers(folder)
end
Knit.Start():andThen(function()
print("Client: Knit")
end)
LoadingScreen.updateDetailText("Finishing up...", barMax)
LoadingScreen.disableAsync()
local startUpSound = Instance.new("Sound")
startUpSound.Parent = game:GetService("SoundService")
startUpSound.SoundId = "rbxassetid://5694732355"
startUpSound:Play()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All,true)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
game.Debris:AddItem(startUpSound,3)
workspace.CurrentCamera.FieldOfView = 0
end
preGameLoadTasksAsync()
waitForGameLoadedAsync()
postGameLoadTasksAsync()