How do I achieve physics similar to Inverse Kinetics?

How do I achieve physics like in this video?

I have tried Inverse Kinetics which works alright but it isn’t like this.
Anybody have any ideas?

Drag detector set to physical response style

The part just sticks to the ground and doesn’t lift in the air/stay connected to the body?

This is what you can get by managing the settings of the drag detector the part in the video is heavy so i dont get the exact same result but i can tip you to set the dragstyle of the drag detector to “TranslateViewPlane”

Oh yes I see. I was actually going to do something similar to that but have the Inverse Kinetics connect to the floating part being dragged in front. To clarify this system also needs to work with the arm. At the end of the video I sent I walked into the wall and it bent the arm instead of just locking up.

Align position and align orientation should be a good starting point