How do I achieve realistic reflection?

Hello developers, I had an issue while trying to achieve realistic reflection. I tried using EnvironmentDiffuseScale and EnvironmentSpecularScale. Yet, it still not working. (The Edit Quality level is Level 21.)

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Do you mind posting a screenshot of what you have so far? There should also be a reflectancy slider.

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There’s no ‘Realistic Reflection’ in Roblox without coding or just by modifying the lighting’s options.

Indoors with Future Lighting, however, does reflect the interior but just not in real time like the player moving around. Outdoors only reflect the skybox.

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You have to use surface appearance to get a sort of reflection. Its more of a feature than a mechanic as the reflections seem to update randomly when you move the camera or object.

Make sure surface appearance all the metelness and smoothness are all on full. Just find a white blank picture on the toolbox will do the trick for me.

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If you want it to be like a mirror then it’s almost impossible without a lot of brain power and scripting.
What I would do would be to set the material to glossy and change the reflectance to around 0.4. After that I would add a texture similar to the Roblox one you are using to the part.

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