How do I ACTUALLY disable the player's walking animation

I made a ramp that the player tilts on, but for some reason when I stop on it It still plays the animation. I thought it was because the player was slight jittering, but I anchored something in the player (not the primary part) and it still played. I even disabled the walk speed, still played. I even disabled player controls, still played. is there any full proof way to disable the player’s walking animation? and be able to reenable it? I have searched the forum and have had no luck.

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I would make your own custom animation of the player being absolutely still and loop it.

Then, when you want to stop their walk animation, play it, and when you want to stop their walk animation, pause it.

Also, make sure you set the animation priority to action :+1:

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Either that or edit the character animation script provided by Roblox to fit your needs, you can do that by starting the game in Studio and going into your character model in the Explorer, then copying it and adding it to the starter character scripts.

You will need a bit of time to understand what’s going on like with any code you didn’t write but you can completetely control the character animations with that. And once you figure it out you can even create a completely custom character animation system that best fits your needs if that’s something you’ll decide is needed

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While that makes sense, how I have my custom animation is I replaced it with the old default Roblox one inside the pre-provided animation script and inside the animation instance under said script. Pausing and playing it doesn’t work, I would have to use the actual animate script like mayoozzzz stated. I will figure something out.