How do i add a custom idle animation to a custom character model?
Custom as in an animation from the catalog or your own?
it is my own animation, but just donât know how i would add it
I think what you could do is take the original animate script and change the animation ids
- Get you animate script. It is inside you character everytime you test the game
- Open it and change the idle id
- Put it on you dummy.
If that doesnât work, make a script which plays the animation on the dummyâs humanoid(it has to be looped)
Hey, due to the fact iâm using a custom model the animate script doesnât appear, pretty sure?
Just get copy it from you actual roblox character when you spawn in then paste it into your custom model
in that situation would i just remove the custom model for a minute then press play grab the animate script and then re add the custom model?
then just do the second option
Yes that is what I do when modifying or adding in a custom animate script
You may have to add in a few tweeks with the body scaling and things but most of the time if it errors click the warning then add it in.
Hey i tried to add an idle animation and it didnât work, this is all that came out in output?
Infinite yield possible on âWorkspace.BreakinMoose:WaitForChild(âTorsoâ)â
Does a âTorsoâ exist in your character?
Does your character have âanimatorâ inside it? Itâs what used to load in animations.
You can give any character animations as long as it has: Humanoid and Animator.
Yeah it does have animator inside it so it should work?
Yeah it does have torse in it, so it should work right?
If it has an animator you just use a simple animation loader script and it should work fine.
would i have to create multiple animator scripts for each animation?
You only need one script to use Animator:LoadAnimation(Animation)
You can play said animation with Animation:Play()
Animator:LoadAnimation
How do you loop it,
Animation:Loop()
?