How do i add a custom idle animation to a custom character model ( non rblx char )

How do i add a custom idle animation to a custom character model?

1 Like

Custom as in an animation from the catalog or your own?

1 Like

it is my own animation, but just don’t know how i would add it

1 Like

I think what you could do is take the original animate script and change the animation ids

1 Like
  1. Get you animate script. It is inside you character everytime you test the game
  2. Open it and change the idle id
  3. Put it on you dummy.

If that doesn’t work, make a script which plays the animation on the dummy’s humanoid(it has to be looped)

Hey, due to the fact i’m using a custom model the animate script doesn’t appear, pretty sure?

1 Like

Just get copy it from you actual roblox character when you spawn in then paste it into your custom model

1 Like

in that situation would i just remove the custom model for a minute then press play grab the animate script and then re add the custom model?

then just do the second option

1 Like

Yes that is what I do when modifying or adding in a custom animate script

You may have to add in a few tweeks with the body scaling and things but most of the time if it errors click the warning then add it in.

Hey i tried to add an idle animation and it didn’t work, this is all that came out in output?

Infinite yield possible on ‘Workspace.BreakinMoose:WaitForChild(“Torso”)’

Does a “Torso” exist in your character?

Does your character have “animator” inside it? It’s what used to load in animations.
You can give any character animations as long as it has: Humanoid and Animator.

Yeah it does have animator inside it so it should work?

Yeah it does have torse in it, so it should work right?

1 Like

If it has an animator you just use a simple animation loader script and it should work fine.

1 Like

would i have to create multiple animator scripts for each animation?

You only need one script to use Animator:LoadAnimation(Animation) You can play said animation with Animation:Play() Animator:LoadAnimation

How do you loop it,

Animation:Loop()

?