Local 1:
wait(0.3)
local player = game:GetService("Players").LocalPlayer
local ld = player:WaitForChild("leaderstats")
local rebirthButton = script.Parent.Parent.MainButtons.rebirthButton
local main = script.Parent.Parent.RebirthGui.Main
local tween = game:GetService("TweenService")
local wins = ld.Wins.Value
local rebirth = ld.Rebirth.Value
local function open()
game:GetService("SoundService").click:Play()
local Info = TweenInfo.new(0.15)
local Tween = tween:Create(main, Info, {Position = UDim2.new(0.247, 0, 0.192, 0)})
Tween:Play()
game:GetService("Lighting").Blur.Enabled = true
tween:Create(game.Workspace.CurrentCamera, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {FieldOfView = 90}):Play()
end
local function close()
game:GetService("SoundService").click:Play()
local Info = TweenInfo.new(0.15)
local Tween = tween:Create(main, Info, {Position = UDim2.new(0.247, 0, 1, 0)})
Tween:Play()
game:GetService("Lighting").Blur.Enabled = false
tween:Create(game.Workspace.CurrentCamera, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {FieldOfView = 70}):Play()
end
local function makeRebirth()
if rebirth.Value == 0 then
if wins.Value >= 500 then
game:GetService("SoundService").Click:Play()
rebirth.Value += 1
wins.Value = wins.Value - 500
end
end
end
local function donateRebirth()
game:GetService("MarketplaceService"):PromptProductPurchase(player, 1604253727)
game:GetService("SoundService").Click:Play()
end
rebirthButton.MouseButton1Click:Connect(open)
rebirthButton.TouchTap:Connect(open)
main.close.MouseButton1Click:Connect(close)
main.close.TouchTap:Connect(close)
main.makeRebirth.MouseButton1Click:Connect(makeRebirth)
main.makeRebirth.TouchTap:Connect(makeRebirth)
Local 2:
wait(0.3)
local main = script.Parent.Parent.RebirthGui.Main
local player = game:GetService("Players").LocalPlayer
while wait(1) do
if player.leaderstats.Rebirth.Value == 0 then
main.progressBack.progressText.Text = player:WaitForChild("leaderstats").Wins.Value.. " / ".. 500
main.progressBack.progressCurrent:TweenSize(
UDim2.new(player:WaitForChild("leaderstats").Wins.Value / 500, 0, 0.857, 0),
Enum.EasingDirection.Out, Enum.EasingStyle.Linear, 0.5
)
end
end
So my question is how do I add a limit so that the line above canβt be long and go out of bounds?