I want to know how to add collisions to the bones in skinned meshes, i tried creating a part then constantly updating its cframe to the bone’s world position but it wasn’t working.
While testing out the feature “skinned mesh” by creating an animated character from Blender to Roblox Studio, I never saw an user making collisions under the property of the bones… IIRC (If I Remember Correctly), you can only do as for changing the settings from parts and meshes.