How do I add material to a humanoid head?

I was trying to make a statue and I was putting the material in Marble. When I did that, unfortunately, the head didn’t change. Can anyone help me? Thanks!

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In this question , we have 2 ways :

  1. Get plugin F3X so you can material with character
  2. You need make it to mesh then when you dowload it so add mesh part then copy the link you make the mesh and paste it , so you can material it
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There are a few MeshType types that don’t support BasePart.Material, being: FileMesh, Head & Sphere.

This is the default Head mesh made with a MeshPart instead of the SpecialMesh, replace this with the existing SpecialMesh and you’re good to go on Material.

Good luck.

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Where do I find SpecialMesh? Just asking

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Do insert object and search mesh or special and it’ll pop up.

If you want to change it in place editor - go ahead, Character → Head → Mesh → TextureId
If you want to change it in-game - here is some piece of code for you:

local character = game:GetService("Players").LocalPlayer.Character
local head = character:WaitForChild("Head")

head.Mesh.TextureId = "rbxassetid://0"
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