What I need help with is a script that I use in order to assign specific group ranks tools. I want to know how to add a table that can add multiple ranks and tools to one statement to avoid clutter. Also, for some reason the script does not work after I added more group ranks to it. For some reason it will only work for one group rank, I need it to work for multiple groups ranks and tools. I will provide an image below in order to assist you with assisting me.
A simple way to do what is needed is to make a table with all the ranks that get the cuffs tool and when a player is added, check if their rank is found in that table and if it is, give the cuffs, something like this basically
local Cuffs = --Your cuffs
local groupId = --Your id
local ranks = {
254,
200,
195,
--Continue with your other rank numbers
}
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Wait()
if table.find(ranks,plr:GetRankInGroup(groupId)) then
Cuffs:Clone().Parent = plr.Backpack
Cuffs:Clone().Parent = plr.StarterGear
end
end)
Cloning to StarterGear is good as well so the player will still have the cuffs after a respawn
2 Likes
I believe so as it’s not outputting/showing any errors