how do i add orientation onto the camera? I want to be able to independently move the camera, whilst it being affected by another orientation. Not one another overriding the other, such as just setting the camera to an orientation. Mixing both player control and the orientation from a part.
The Camera’s position and Orientation are are controlled by CFrames. To change the position and orientation you could do:
local Camera = game:GetService:("Workspace").CurrentCamera
local position = Vector3.new(0, 0, 0) -- Position for Camera to be
local orientation = Vector3.new(1, 1, 1) -- Position to LookAt
Camera.CFrame = CFrame.lookAt(position, orientation)
Camera.CFrame.Rotation could be the thing for you, I didnt quit understand what you meant…
well thanks for making the camera look at the part, not really what I want