Having an issue where the player stops half way when “portal’ing” through the floor, seemingly getting stuck due to the lower and upper torso + head being collide. Is there a way to disable this?
Seems like a bit of a dumb question, however im not a “god” at animating.
Can you do it by changing the Character’s HipHeight?
I think I’ve seen people say that even if you make a Player’s Parts CanCollide off they immediately change to CanCollide on in the next frame.
You might have to look into CollisionGroups.