Hello, Tophat here.
This question had popped into my head very suddenly, and I would like to know the answer to it.
Below is a picture of the design I would like to achieve. (Taken from an existing game, solely focusing on the design, not the animation stance or the sword.)
I would like to create a humanoid that has a completely different material than the normal plastic used by default. Notice how the humanoid still looks like one, with curves at each edge of the limbs and torso.
However, when I tried to replicate this design, I encountered a problem.
Due to the fact that the head of a default character is a SpecialMesh, I cannot change the material of it. This was easy to fix by making the head transparent, and using a MeshPart of a head for appearance.
Unfortunately, I do not have a way of changing the material of the rest of a humanoid’s body while maintaining the curves.
Below is an example of what happens when I try to change the materials of a humanoid’s limbs or torso.
The left arm has the Metal material, yet instead of curves around each edge, the arm now has sharper edges. I do not want this to happen.
How can I replicate a design similar to the first image, while keeping the curves around limbs visible?
Thanks.