The topic says it all, I have a tree mesh that utilizes the special mesh object as its child (because Roblox’s shaders do a very great job indeed :/)
Here is the tree
The topic says it all, I have a tree mesh that utilizes the special mesh object as its child (because Roblox’s shaders do a very great job indeed :/)
Here is the tree
Did you import the tree in separate pieces?
I did
Hi. I’m afraid it is not possible
BasePart.Material
displays correctly on the mesh when using aMeshPart
and not when using a SpecialMesh
Wouldn’t this be possible if someone found the original roblox texture file, reuploaded it, and used the ID for the texture?
I don’t think so because the Roblox material texture is a tileable texture. You’d (likely) end up with really weird stretched texture sections in your SpecialMesh if you were to do this.
Is there a reason you can’t use MeshParts? Switching from SpecialMeshes to MeshParts is good practice and probably a performance boost as it’s essentially combining two instances into one (memory).