How do I apply default material textures to special meshes?

The topic says it all, I have a tree mesh that utilizes the special mesh object as its child (because Roblox’s shaders do a very great job indeed :/)

Here is the tree

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Did you import the tree in separate pieces?

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I did
image

Hi. I’m afraid it is not possible :sad:

BasePart.Material displays correctly on the mesh when using a MeshPart and not when using a SpecialMesh

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Wouldn’t this be possible if someone found the original roblox texture file, reuploaded it, and used the ID for the texture?

I don’t think so because the Roblox material texture is a tileable texture. You’d (likely) end up with really weird stretched texture sections in your SpecialMesh if you were to do this.

Is there a reason you can’t use MeshParts? Switching from SpecialMeshes to MeshParts is good practice and probably a performance boost as it’s essentially combining two instances into one (memory).