So basically, I have a text label that players are able to send text to, however I do not know how to stop text going off of the label. Resizing the text is not an option. I tried a hard-coded limit, but some letters are bigger than others so it either cuts too short or doesn’t cut before the text leaves the label
Can’t you use TextScaled in the properties tab?
Just enable TextWrapped this will stop the text going beyond the TextBounds/AbsoluteSize of the TextLabel.
Your options aren’t useful for me
The text CANNOT be resized nor can it be wrapped it breaks my UI layout
The text must remain the same size and a single line
And also as I need to read the text afterwards I want all text to be visible to the user
If so then just enable ClipsDescendants, this hides anything beyond the TextLabel.
What do you mean? This just hides anything beyond the textlabel there’s no event.
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