So basically I have a loop that just sets some stuff basically, I need to break the loop if the player goes farther then 15 studs from the target!
spawn(function()
while focused do
local B = enemyhurmppos
local A = hurmp.Position
local offset = Vector3.new(5,1,0)
local V = B + ((A + offset) - B).Unit * ((A - B).Magnitude + X)
game.Workspace.CurrentCamera.CFrame = CFrame.new(V,B)
hurmp.CFrame = CFrame.new(hurmp.Position, Vector3.new(enemyhurmppos.x,hurmp.Position.y,enemyhurmppos.z))
game:GetService("RunService").Stepped:Wait()
end
end)
end
end)