I have a pet model. I wanna make animated wings (with using script) but idk how to weld it correctly.
I tried to do this
How I can weld Part correctly? I tried to weld it to Primary, but when wing rotates, whole pet rotates too.
I have a pet model. I wanna make animated wings (with using script) but idk how to weld it correctly.
I tried to do this
How I can weld Part correctly? I tried to weld it to Primary, but when wing rotates, whole pet rotates too.
Hey @Nextinel2008 !
The first thing you need to understand is that Weld or Weld Constraint connects two parts together, and both parts are equal. Rotating one rotates the other, does not matter the connection order.
What you can do is to manually change C0 or C1 for Weld, while Weld Constraint lacks such functionality for the simplicity sake.
You can also look into the newest RigidConstraint, which takes to attachments to connect two owners of such attachments. Then, you can move attachments however you like and the relative position should adjust accordingly.
In conclusion, I would say that the whole workaround with welds for animations are not the best way to go, since the welds were not meant to do that job. I would suggest you to learn how to rig with Motor6D or even better, with Bones. It may take a little more time to learn, but after that all your animating process will be times faster than before.
Hope that helps!
It helped. I use Weld to weld Part with Primary. To change wing rotation. I use Weld.C0 *= CFrame.Angles… And wing rotates without rotation whole pet. Thanks!
Glad to hear, @Nextinel2008 !
If my solution helped you, make sure to mark it as a solution so the others who encounter the problem in the future may easily hop into it!
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