What would be the best method to make chat bubbles default to the head instead of the highest point of a model?
I think this might be what you’re looking for:
I’m trying to make a system where all players who have a certain value enabled will see a player’s chat on a part, but if the value is disabled, the chat will be on the player’s head like normal. This might sound confusing, so I’ll give an example. Let’s say Player 2 has a value enabled and Player 3 has it disabled. When Player 1 talks, Players 2 will see the chat bubble over a certain part, while Player 3 will see it over Player 1’s head like normal. Any help to make this possible would be amaz…
In the post game:GetService("TextChatService").BubbleChatConfiguration.AdorneeName = "Your Objects Name"
is used to change the adornee part of the chat bubble.
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September 16, 2024, 3:56pm
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