I tried the tutorial on the roblox wiki but it didn’t work at all.
I tried copying the animation script and changing the code inside the script as well as the properties which were children of the script; but it ended up just giving my character no walk/run animation.
I followed the link of the wiki that said there is sometimes a problem where the animation is played before you set it and tried doing that solution but it still didn’t work.
I have no idea what else to do so any help would be greatly appreciated.
Player.CharacterAdded:Connect(function(Character)
repeat wait() until Player.Character
for i, v in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do
v:Stop(0)
end
local AnimateScript = Character:WaitForChild("Animate")
AnimateScript.run.Animation1.AnimationId = "rbxassetid://658830056"
AnimateScript.walk.Animation1.AnimationId = "rbxassetid://658830056"
end)
the animations are inside the script itself
so you need to copy the animate script and paste it in startercharacterscripts with the custom animations you have.
@Oryxide If you own BTR Roblox Chrome Extension, you can download animations made by Roblox. Not sure if I’m allowed to link it but for the purpose of your post I will. If I’m told other wise I’ll remove this post.
Once you press the button, it will install a roblox model file which you can insert into your place. Simply spawn in an animation dummy and open the editor, select the dummy then exit. Then drag what you imported into SavedAnims and rename it to Climb (run, walk, etc) and go back into the editor and go into:
File > Load > Run (or whatever you called it) and press confirm. Then simply export the animation to Roblox web! Then simply use the normal animation script and just put in your new ID’s!
Hope this helps because this took me 10 mins to write lol