How do I change the default animations?

you checked if the id’s actualy changed?

Yes, when I changed the ID’s for the animations inside the script and inside the code I made sure the ID’s were correct.

Why are you using a script if you have already changed the ID’s with-in the code? Just change the children

I tried both and neither worked which is why I made this post.

Walking and Running tend to be extremely awkward in this method, also make sure your animations have been approved and that you own the animations.

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Oh, that may be the problem. I was trying to use Roblox’s Ninja animation.

How would I get around this or would I have to make my own animations?

alright i think you need to make your own script for this, Running is never used in roblox animations, only walking

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Animations won’t load if they aren’t in your inventory, as @DutchDeveloper said, you may need to make your own script.

I changed both the walk and running animation (sorry, didn’t think to say).

If you have bought the package then it should work, but I’m not entirely sure…

Well, I’d love to be a ninja in all the games I play so even if it doesn’t work when I buy it; still a win!

Nope, that didn’t work.

@Oryxide If you own BTR Roblox Chrome Extension, you can download animations made by Roblox. Not sure if I’m allowed to link it but for the purpose of your post I will. If I’m told other wise I’ll remove this post.

BTR: BTRoblox - Making Roblox Better - Chrome Web Store

Tutorial: When you view the package with BTR installed you should see this (if not play around with settings)

Once you click the one you would like, press this button:

Once you press the button, it will install a roblox model file which you can insert into your place. Simply spawn in an animation dummy and open the editor, select the dummy then exit. Then drag what you imported into SavedAnims and rename it to Climb (run, walk, etc) and go back into the editor and go into:
File > Load > Run (or whatever you called it) and press confirm. Then simply export the animation to Roblox web! Then simply use the normal animation script and just put in your new ID’s!

Hope this helps because this took me 10 mins to write lol

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Did this solve the issue?

It should work, I’ve used this many times before.

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Sorry! Testing it now. ;p

When I click load it doesn’t do anything. :^(

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I use Load Catalog Items to insert Animations into the Studio place file. However you cannot insert the entire packs. You need to do each individual one which is tedious at times.

To get them to work is a different story, what I do is I add the animations I want to play in the character in a folder in ReplicatedStorage.
Like this:
exam

I then take the ‘Animate’ LocalScript and add these to the beginning of the script.

for _, ani in pairs (script:GetChildren()) do
	ani:Destroy()
end
local Newanimations = game:GetService("ReplicatedStorage"):WaitForChild("Animation"):GetChildren()
for _, NewAni in pairs (Newanimations) do
	NewAni:Clone().Parent = script
end

Reason for this is when the character loads it replaces all the animations parented to the ‘Animate’ LocalScript to the ones the player has equipped on Roblox (If Any).
This should hopefully work for you as it does for me.

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You need to click on run then click load!

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He did click on it then load. If he didn’t it wouldn’t have said “Run” just above save.

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