Crashing the client is a bad way to handle this. If your game crashes above a certain threshold on a certain device, the game will be disabled for that device.
The better way to handle this is to make a feature request or accept that games are now called experiences and there isn’t much else you can do.
This is the most backwards thinking people on this forum have and it’s a real problem. Roblox still has games. If you’re making a game, you are a game developer. Experience is a more broad term that open the window to more devs that don’t just want to make games. This does not mean games are going anywhere. A showcase isn’t really a game, so game doesn’t define it well, a showcase is simply that, a showcase. Experience is an all-encompassing term for all different types of devs. Just because the label for it on the site changed has nothing to do with you being a game developer, game designer, game creator, or player. Roblox just now accommodates the large variety of possibilities their engine can do. The roblox engine is much more powerful of a tool than just creating games and the devs that aren’t making games should be included. I mean to be fair, we have called it “games” since 2006, which is probably before a good 75% of people on the site were born.
Even though I barely have a clue about scripting, others have already pointed out that you can probably manually make one to represent the information in a gui. But roblox changed their thing, I believe according to an ongoing lawsuit, so that’s why.
To answer your question, No. As its built into the ROBLOX core GUI and cannot be changed in studio or in anyway at all
But!
You can make your own custom UI and a custom kick module then just crash the client with
repeat until nil
Ive made a dupe of the ROBLOX kick gui that you could use with a custom kick module with a kick function with the parameters of Player and Reason which can be used on the server to put the blur in there camera and the GUI In there PlayerGui
also it sizes like the normal one to so no need to edit the GUI
You can still kick a player by calling :Destroy() on their player object, however any message you want to give them would have to be custom-made and displayed before deleting their player.
I mean I was going to say “Try doing it through CoreGui or CorePackages” but to my realization you wouldn’t be able to so I don’t think it’s possible unless you recreate it…?
Roblox does have games, all of the top “experiences” are games. The label is just experience now because it’s more broad. It’s literally just a label change, games are still games.