How do I change the orientation of your entire character?

I’m making a wall jump system, and when you jump on the wall, I want you to face towards the wall so the animation I made for hanging on the wall will fit and make sense.

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Calculate the side of the wall that you’re on and use it to create a cframe that faces that side of the wall, then use player.Character.PrimaryPart:PivotTo(cframe) to set the orientation of the character.

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