I’m attempting to use Roblox’s new :PivotTo method to move a model of parts to where I want it. I’m using it because the wiki says it’s faster than :SetPrimaryPartCFrame. The problem is :PivotTo is not actually setting the model’s primary part CFrame properly. When I call :PivotTo on my model, the primary part’s CFrame is set below what it should be, so my model looks sunk into the ground and looks bad.
What can I do to make :PivotTo act like :SetPrimaryPartCFrame and set the Primary Part’s CFrame without any further offsets?